Another perk of in-the-wild testing is finding out if the product you just developed actually is intuitive in the hands of real life users or if it was just intuitive to you. Often times something’s not as easy to figure out as you (the creator) think it is. For more on this topic we turn to ignore the code:
Back in 1998, websites would often force visitors to aimlessly move their mouse around, trying to reveal hidden icons or pieces of text that would explain where to click. …
After downloading and playing around with Apple’s new iPhoto for iOS, I felt like I was teleported back to 1998. Touching and gesturing in different ways would make seemingly random things happen. I regularly unintentionally activated features, changed views, opened or closed pictures, and got iPhoto into states I wasn’t sure how to get out of again.
It was only after I watched Apple’s Keynote, where Apple’s Randy Ubillos explains some of the gestures and features of iPhoto, that I finally started to understand how the application is supposed to work.
Apple can’t expect every iPhoto user to watch its Keynote, just to figure out how to use the app. It should be accessible to anyone.
While playing around with iPhoto, I didn’t discover most of the features shown in the Keynote. … There’s some on-screen help, but it’s mostly useless.